Rivals 2 Environment Concept Art

Hodojo color concept

Hodojo color concept

Detail of the stage area

Detail of the stage area

Hodojo stage concept

Hodojo stage concept

Results Screen skybox concept

Results Screen skybox concept

Tempest Peak color concept

Tempest Peak color concept

Tempest Peak statues Detail

Tempest Peak statues Detail

Stage Detail

Stage Detail

Last Stock concept. Here I did a paintover of the in game level built by Tai Walker. We needed a thunderstorm concept that would feel a lot different than the normal stock game setting.

Last Stock concept. Here I did a paintover of the in game level built by Tai Walker. We needed a thunderstorm concept that would feel a lot different than the normal stock game setting.

early Tempest Peak concept exploration

early Tempest Peak concept exploration

more thumbnail sketches

more thumbnail sketches

Hodojo development concept sketches

Hodojo development concept sketches

Air Armada early color and comp concept. The final stage was taken over by Tai and ended up looking very different, and amazing.

Air Armada early color and comp concept. The final stage was taken over by Tai and ended up looking very different, and amazing.

Air Armada early ideation doodles

Air Armada early ideation doodles

More sketching and exploration

More sketching and exploration

I'm excited to share these environment concepts I had a chance to work on last year with Studio Aether for their upcoming title Rivals 2. I had the pleasure of working closely with Dan Fornace and Tai Walker. It was a real team effort and I think the in-game stages turned out amazing.

https://www.artstation.com/praxispixels

Date
March 26, 2022